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<br>The matchmaking algorithm is the unsung hero that determines exactly who you will face every time you press the 'Battle' button.<br> |
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<br>This article explores how developers design these algorithms to keep queue times short while maintaining a competitive environment.<br> |
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How You Are Ranked |
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<br>Your trophy count is a numerical representation of your skill; win a match, and you take trophies from the loser.<br> |
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<br>When you go on a massive winning streak, your trophy count inflates, and the algorithm begins matching you against significantly better players.<br> |
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It only looks at your numerical rating.If you face a hard counter, it is pure statistical variance.AI opponents ensure instant queue times for beginners. |
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The Problem of Card Levels |
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<br>The standard Elo system works perfectly for chess because all pieces are equal, but [tower rush](http://liveinsofia.com/author/isabelbarringt/) games feature upgradeable cards.<br> |
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<br>To combat this, developers have implemented secondary checks that look at the player's King Tower level.<br> |
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Matchmaking FactorImportance LevelElo RatingThe system will always prioritize finding an opponent within a 50-trophy rangeUpgrade StatusSecondary Priority |
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True Fairness |
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<br>Because the ladder algorithm must balance queue times against fairness, it will never be perfectly balanced.<br> |
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<br>The algorithm is blind; it only respects victory.<br> |
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