diff --git a/Stopping-the-Early-Rush-in-Tower-Rush-Games.md b/Stopping-the-Early-Rush-in-Tower-Rush-Games.md new file mode 100644 index 0000000..023d518 --- /dev/null +++ b/Stopping-the-Early-Rush-in-Tower-Rush-Games.md @@ -0,0 +1,15 @@ +
Rush tactics are designed specifically to catch you off guard and destroy a tower before you can even react.
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These hyper-aggressive strategies thrive on the element of surprise and the defender's subsequent mistakes.
+Staying Calm Under Pressure +
The very first rule of defending a massive bridge spam is to keep your finger off the screen for a split second.
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If they rushed with a massive swarm of small units, a single well-placed spell can annihilate their entire push.
+Be ready to cast instantly.Use the geometry of the map.Focus on the positive elixir trade. +Kiting Aggressive Units +
By placing a cheap building or a low-cost ground unit in the center of your side, you can pull them away from the tower.
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Ice golems are the absolute kings of kiting, slowly walking into the opposite lane while dragging the enemy army with them.
+Aggressive CardHow to Stop ItHog RiderUse a Tornado to pull him to the King TowerTwin BruisersSurround them completely with a cheap skeleton army +Turning the Tables +
Because the attacker spent all their energy failing to take your tower, they have nothing left to defend themselves.
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A failed rush often results in an immediate three-crown loss for the hyper-aggressive player.
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