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<br>Of all the archetypes in the game, none is more universally despised by the casual player base than the 'Spawner' or 'SimCity' deck.<br> |
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<br>The psychological toll is massive, often causing players to panic, over-defend the cheap units, and slowly bleed out over three minutes.<br> |
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Heavy Spell Removal |
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<br>The Poison spell is uniquely designed to completely ruin a Spawner player's day because its lingering damage-over-time effect lasts for several seconds.<br> |
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<br>The Fireball and Earthquake spells are also highly effective, especially if the opponent makes the mistake of placing two Spawner buildings close to each other.<br> |
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The Earthquake spell deals massive bonus damage specifically to buildings.Track their building cycle.Never let multiple huts stay alive simultaneously. |
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The Bowler and the Magic Archer |
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<br>If you do not have a heavy spell in rotation, your secondary line of defense must rely on specialized splash-damage troops.<br> |
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<br>The Magic Archer is perhaps the most skill-intensive counter; his arrow pierces infinitely through everything in a straight line.<br> |
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The FlawThe CounterplayOpponent drops a 7-elixir Barbarian Hut as their very first playInstantly rush the opposite lane with a fast 5-elixir push; they will have only 3 elixir to defend and will lose the tower immediatelyOpponent places two huts touching each otherDrop a Fireball perfectly centered to damage both huts and the Princess tower simultaneously for massive value |
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Taking the Fight to Them |
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<br>You must find windows to be hyper-aggressive, punishing them every time they spend massive amounts of elixir planting a new building.<br> |
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<br>Dismantling a SimCity deck requires patience and precise geometry.<br> |
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