1 Why You Must Have Anti Air in Tower Rush
Caitlyn Batman edited this page 4 months ago


When constructing a new deck, players often hyper-focus on countering massive ground tanks and stopping bridge spam.

If you enter a match without sufficient air defense, a single Balloon or Lava Hound will completely dismantle your towers while your ground army watches helplessly.
Stopping the Air Tanks
The most devastating aerial threat in the game is the dreaded 'LavaLoon' combination: a massive Lava Hound tanking damage while a high-DPS Balloon sneaks in behind it.

You use the defensive building to pull the Lava Hound into the center of the map, absorbing its damage and distracting it.
Space them out.Activating the King Tower early provides massive extra defensive damage against air decks.If they play a Lava Hound in the back, immediately pressure the opposite lane with a ground attack. Building the Perfect Air Defense
When selecting your anti-air package, versatility is key; you need units that are strong against air but also highly useful against standard ground pushes.

A well-rounded deck should include one high-DPS sniper, one flying defender, and one small spell capable of clearing flying swarms.
Anti-Air CategoryTop CardThe StrategyThe Ground SniperMusketeer / Dart GoblinCan hit air units from far away while remaining protected behind your Princess tower or ground tanksThe InterceptorMega Minion / PhoenixFlies directly to the enemy air threat and shreds it without being distracted by ground swarms Watching the Skies
When you build a deck, test it specifically against a heavy air composition in friendly battles.

If your towers fall to the Balloon every time, you must redesign your support structure.

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