diff --git a/Understanding-Aggro-Management-in-Tower-Rush-Scenarios.md b/Understanding-Aggro-Management-in-Tower-Rush-Scenarios.md
new file mode 100644
index 0000000..9c96878
--- /dev/null
+++ b/Understanding-Aggro-Management-in-Tower-Rush-Scenarios.md
@@ -0,0 +1,15 @@
+
However, beneath the surface of this apparent chaos lies a rigid, highly predictable set of rules governing Artificial Intelligence.
+
Top-tier players use their deep understanding of aggro mechanics to lead enemy armies on wild goose chases around the map.
+How Units See the Arena
+
When a unit is deployed or finishes destroying a target, it scans its specific sight range for the closest valid enemy.
+
As long as you place a building just barely inside the tank's sight range, the tank will alter its path and walk toward your building.
+Building-targeting units usually have larger sight ranges.Place distractions closer to them.Timing must be faster against fast troops.
+Manipulating the Z-Axis and Hitboxes
+
Large tanks have massive hitboxes, meaning melee defenders can attack them from slightly further away than smaller troops.
+
This highly advanced technique, known as 'body blocking', requires absolute precision but can save hundreds of tower hitpoints.
+Targeting MechanicHow to Exploit ItClosest Target LogicPlace a cheap skeleton exactly one tile closer to the enemy than your fragile ranged attackerAggro Reset on StunThe tower will rescan and target the swarm
+Drilling the Mechanics
+
Reading about aggro ranges is completely different from actually executing pixel-perfect placements in the heat of a live match.
+
Once you internalize the invisible grid that governs the AI, the game slows down dramatically.
+
+Should you have almost any queries with regards to exactly where as well as how to make use of [tower rush](https://primeluxcircle.com/author/florrowan11485/), you possibly can contact us on our own page.
\ No newline at end of file