1 Defeating Fast Decks in Tower Rush
Anglea Bottrill edited this page 4 months ago


There is a distinct, panic-inducing feeling that occurs when you realize your opponent is playing a hyper-fast Cycle or Bridge Spam deck.

Fast decks prey entirely on players who panic, over-defend, and leak elixir.
Breaking Their Momentum
If you use a Cannon to defend their Hog Rider, they will play four 1-elixir cards to cycle back to a second Hog Rider before your Cannon is back in your hand.

They are forced to spend their cheap cycle spells (like Fireball or Log) specifically to destroy your building, severely hindering their ability to cycle quickly.
Save your elixir.If they try to snipe your Cannon with a Magic Archer from the river, kill the Archer instantly.Geometry is your best defense. The Double Elixir Deathball
You will take chip damage, you will be constantly reacting, and you will feel like you are losing the entire time.

Once your tank crosses the river supported by heavy splash units, their cheap 1-elixir skeletons and ice spirits will be utterly useless, and their defenses will shatter under the weight of the deathball.
The Speedy ThreatThe GoalHow to Beat ItHog / Balloon Cycle (2.6 Cost)Out-rotates your defensive building, allowing the attacker a free, clear path to the towerUse Tornado to pull the attacker to your King Tower early; King Tower activation ruins their math entirelyBridge Spam (P. If you have any kind of inquiries relating to where and how you can utilize tower rush, you could call us at our own website. E.K.K.A / Ram)Punishes you the exact second you spend 5+ elixir in the back by rushing the opposite lanePlay hyper-defensively in the middle; never play expensive cards in the back during single elixir Staying Zen
Fast decks rely heavily on causing panic and capitalizing on the clumsy, expensive mistakes that follow.

Be the anchor, weather the storm, and crush them in overtime.