When constructing a perfectly balanced deck, choosing the correct defensive building is one of the most consequential decisions you will make.
Making the wrong choice will leave a glaring weakness in your roster that experienced opponents will ruthlessly exploit.
High DPS Defenses
The Inferno Tower is the ultimate example, possessing a damage beam that ramps up exponentially the longer it stays locked on a single target.
However, their massive, glaring weakness is their extreme vulnerability to cheap, multi-unit swarm cards.
Ensure the tower locks onto the tank.Placement is critical against tanks.You must bait out their stun first.
Clearing the Horde
A Bomb Tower placed in the center of the arena can single-handedly stop a massive, ten-elixir swarm push while taking minimal damage.
Therefore, if you choose a splash damage building, you must ensure you have a high-DPS troop (like a Mini P.E.K.K.A) in your deck to handle the heavy lifting.
Defense CategoryOptimal Use CaseWorst AgainstSingle-Target (e. If you loved this write-up and you would like to obtain much more data relating to tower rush kindly check out the website. g., Inferno Tower)Melts high health units instantly if unprotectedSkeleton Army, Minion Horde, Goblin GangSplash Damage (e.g., Bomb Tower)Massive ground swarms, bridge spam, bait decksHeavy tanks, flying units (if ground only)
The Hybrid Approach and Deck Synergy
Balance your defensive portfolio so you have an answer for absolutely every possible threat.
Master the placements of both architectural styles, and you will construct an impenetrable fortress.
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Splash vs Single Target Defenses in Tower Rush
Andreas Garrison edited this page 4 months ago