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<br>The concept is devilishly simple: fill your deck with multiple fragile, high-damage swarm units that all share the exact same weakness.<br> |
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<br>However, because they only have one Log in their deck, you can manipulate them into using it on the wrong target, leaving them defenseless against your true attack.<br> |
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The Art of the Bait |
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<br>The core gameplay loop of a Log Bait deck involves presenting the opponent with a threat they mathematically must respond to.<br> |
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<br>To master this deck, you must become hyper-aware of the opponent's hand, counting their cards to ensure you only throw the Barrel when it is perfectly safe.<br> |
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It is a waste of 3 elixir and gives them a massive advantage.Place her behind your King tower to defend a push, then let her walk to the bridge to become bait.Protect your bait until it works. |
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The 'Tricky Barrel' and Advanced Mind Games |
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<br>When this happens, you must employ the 'Tricky Barrel'—intentionally placing the Barrel a few tiles deep behind the enemy tower rather than directly on top of it.<br> |
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<br>This mind game is incredibly risky; if you throw a deep Barrel and they DO NOT use a spell, the tower will kill the goblins much faster due to the increased walking distance.<br> |
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The PunisherExecutionStandard Goblin BarrelPlaced dead-center on the tower for maximum immediate damage; used only when spells are out of rotationThe Tricky BarrelPlaced two tiles behind the tower to dodge predictive spells; used to break established muscle-memory patterns |
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The Frustration Factor |
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<br>They will eventually tilt, make a massive mistake out of frustration, and lose the game.<br> |
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<br>It is not the most honorable way to win, but it is undeniably one of the most effective.<br> |
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If you have any issues pertaining to in which and how to use [tower rush](http://provision-sa.co.za:3000/cliftonellswor), you can call us at our own web page. |
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