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<br>The entire combat system is just a highly complex, beautifully animated game of Rock, Paper, Scissors.<br> |
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<br>Learning exactly how these three categories interact is the first step toward building a viable deck and predicting enemy movements.<br> |
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Swarm, Splash, Single-Target |
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<br>However, that same P.E. In the event you cherished this information and also you would like to acquire guidance concerning [tower rush](https://modereal.ge/author/randall04k653/) generously stop by the web-page. K.K.A will be killed instantly by a cheap Skeleton Army (Swarm) because it can only attack one tiny skeleton at a time.<br> |
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<br>If you blindly play a swarm without baiting out their splash damage first, you are throwing your elixir away.<br> |
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A deck with only swarms will be destroyed by a single splash unit.Memorize the specific counters for every meta card.Spells are the ultimate wildcards. |
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Advanced Baiting and Archetypes |
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<br>Once you understand the basic Rock-Paper-Scissors rules, you can begin to actively subvert them using 'Bait' strategies.<br> |
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<br>You are no longer playing the cards on the screen; you are playing the player behind the screen.<br> |
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StrategyStrategic ApproachLog BaitIntentionally breaks the triangle by having more swarm threats than the opponent has splash countersControl / CycleAdheres strictly to the triangle, ensuring they always have the exact perfect counter ready in hand at all times |
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Why the Meta Changes |
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<br>If Splash units become too strong, nobody will play Swarms, and Single-Target units will dominate the ladder.<br> |
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<br>Always respect the fundamental rules of combat before attempting complex maneuvers.<br> |
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