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Because the match ends the exact millisecond a tower hits zero hitpoints, certain cards become exponentially more valuable, while others become complete liabilities.
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This article analyzes the absolute best cards to have in your rotation when the Overtime clock begins ticking down.
+The Unblockable Finishers: Heavy Spells
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You completely abandon all ground attacks and simply launch massive damage spells directly at their tower while defending flawlessly.
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The Lightning spell is the secondary option; while it deals slightly less damage than the Rocket, it deploys almost instantly and has a massive radius, making it impossible to miss.
+If you miss or it doesn't kill the tower, you will lose instantly to the counter-attack.Memorize the exact damage your heavy spell does to crown towers.It maintains your elixir efficiency while dealing the necessary damage.
+Fast Damage in Overtime
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If you do not have a heavy spell, or the tower health is too high to spell cycle, you must rely on units that can guarantee near-instant damage.
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Similarly, fast 'Bridge Spam' units like the Bandit or the Royal Ghost are terrifying in Overtime.
+The FinisherOT MechanicDrawbackThe MinerCan be placed instantly anywhere; bypasses all ground defenses and guarantees chip damage if the opponent predicts wrongLow Risk; only costs 3 elixir, leaving plenty of energy for defenseThe Freeze SpellStops all enemy defenses for 4 seconds; if you have even a single Skeleton near their tower, Freeze guarantees massive damageExtreme Risk; if it fails to take the tower, you wasted 4 elixir and they have a massive counter-push ready
+The Clutch Mindset
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The player who panics and throws a desperate, unsupported push will almost always lose to the player who calmly executes their win condition.
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Be the player who calculates the win.
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