A level ten player facing a level twelve player starts the match at a massive mathematical disadvantage before a single card is even played.
Many players inadvertently stall their base progression by hoarding resources or ignoring the social systems of the game.
The Primary Source: Upgrading Cards
Every time you spend gold to increase a card's level, you are rewarded with a burst of experience points.
Conversely, upgrading a card to the absolute maximum level costs massive amounts of gold for a relatively small XP return.
Mastering cards often grants massive XP bonuses.Don't ignore spell upgrades.Farm it relentlessly.
The Guild Economy
Many players are stingy, refusing to donate cards because they want to hoard everything for themselves.
If you hit the daily donation limit every single day, the experience points will compound rapidly over the course of a month.
Donation TypeThe BenefitCommon CardsSmall amount of XP per card, but you can donate hundreds of them dailyValuable TroopsLarge burst of XP, but highly limited in how many you can give
Why Tower Health Matters
If your king tower was one level higher, it would possess several hundred more hitpoints, turning that loss into a win.
Furthermore, higher level towers deal more damage per shot, altering crucial interactions against enemy swarms.
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