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<br>The entire combat system is just a highly complex, beautifully animated game of Rock, Paper, Scissors.<br> |
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<br>In this digital version, the triangle consists of Swarms, Area-of-Effect (Splash) Damage, and High Single-Target Damage.<br> |
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Swarm, Splash, Single-Target |
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<br>The rules of the arena are simple: Swarms overwhelm Single-Target units; Splash Damage obliterates Swarms; and Single-Target units destroy Splash Damage.<br> |
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<br>Every time you place a card on the battlefield, you must ask yourself: "Which part of the triangle am I playing, and what does the opponent have to counter it?"<br> |
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Balance is mandatory.Know instantly that a Valkyrie is the perfect response to a Goblin Gang.A well-timed Zap can save your Single-Target unit from a Swarm. |
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Advanced Baiting and Archetypes |
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<br>If your opponent only has one 'Scissors' (Splash spell) in their deck, and you bring three 'Papers' (Swarms), they literally cannot stop you.<br> |
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<br>You are no longer playing the cards on the screen; you are playing the player behind the screen.<br> |
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StrategyHow it Uses the TriangleSpell BaitingIntentionally breaks the triangle by having more swarm threats than the opponent has splash countersControl / CycleAdheres strictly to the triangle, ensuring they always have the exact perfect counter ready in hand at all times |
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The Balancing Act |
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<br>Developers spend thousands of hours tweaking stats to ensure no single side of the triangle becomes too dominant.<br> |
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<br>Always respect the fundamental rules of combat before attempting complex maneuvers.<br> |
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