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Random Number Generation, or RNG, is a highly debated topic in almost every competitive video game genre.
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In the context of lane-pushing arena battlers, RNG is typically minimized compared to card games or auto-battlers.
+The Luck of the Draw
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The most prominent RNG element in card-based battlers is the initial four cards you are dealt at the start.
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Once the initial hand is played, the rotation becomes fixed, and pure skill and memory take over.
+Balance your average elixir cost.Don't panic if your starting hand is bad.Accept that sometimes you will lose to a lucky start.
+Troop Movement Quirks
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Another subtle layer of RNG comes from the slight inconsistencies in how the game's AI handles pathfinding.
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To counter this, veterans always place defensive buildings in exactly the same specific tiles to guarantee consistent pulls.
+Battler CategoryLevel of LuckDrafting GamesLuck is the primary factor in individual matchesStandard [Tower Rush](https://conexinm.com/agents/calebrobins182/)Very Low - Only the starting hand is randomized
+Embracing the Chaos
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Getting angry at a bad starting hand only causes you to make further mistakes and lose the match entirely.
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Over the course of a thousand games, the luck factor completely evens out for everyone.
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