The primary choice boils down to a fundamental dichotomy: do you need area-of-effect splash damage, or massive single-target elimination?
If you bring a single-target tower to a match against a swarm-heavy bait deck, you will be utterly annihilated.
The Single-Target Tank Killers
The Inferno Tower is the ultimate example, possessing a damage beam that ramps up exponentially the longer it stays locked on a single target.
A single-target tower will waste its massive damage output slowly killing one skeleton at a time, allowing the main enemy tank to slip by completely unharmed.
The Cannon is a cheap, fast-cycling alternative to heavy towers.Don't pre-place an Inferno Tower too early.If they use a lightning spell to destroy your tower, you must immediately drop a backup melee unit.
Clearing the Horde
A Bomb Tower placed in the center of the arena can single-handedly stop a massive, ten-elixir swarm push while taking minimal damage.
If a heavy tank locks onto a Bomb Tower, the building will barely scratch the tank's armor before crumbling into dust.
Tower TypeOptimal Use CaseBiggest WeaknessTank KillerMelts high health units instantly if unprotectedWastes time killing cheap units one by oneAoE BuildingClears dozens of units with a single attackLacks the raw damage to stop a massive push
Making the Final Choice
Ultimately, the building you select must perfectly complement the other seven cards in your deck.
A strong foundation guarantees a triumphant victory.
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