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<br>These decks are not always the most powerful, but they are designed specifically to frustrate, annoy, and tilt the opponent.<br> |
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<br>Understanding how these annoying strategies function is the first step toward completely dismantling them.<br> |
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The Spell-Cycle Defensive Turtle |
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<br>This player has absolutely no intention of ever crossing the bridge with a troop to attack your tower directly.<br> |
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<br>If you allow them to sit at ten mana, you have already lost; you must force them to spend their resources on defense constantly.<br> |
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Never build massive, slow pushes from the back.They cannot rocket both sides at once.Use miner or graveyard to bypass their buildings entirely. |
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The Hyper-Aggressive Bridge Spam |
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<br>Cards like the Bandit, Royal Ghost, and Battle Ram require instant, predictive responses or they will take massive chunks of tower health.<br> |
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<br>If you know they have a Bandit in hand, hover your cheap skeletons in the middle of the map in anticipation.<br> |
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Annoying DeckHow it WinsLong-Range SnipingPlacing a defensive building on their side of the map that shoots your towerLumberloon FreezeRequires perfect anti-air spacing to defeat |
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Mastering Your Emotions |
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<br>Ultimately, the creators of these annoying decks are hoping to defeat you psychologically before they defeat you mathematically.<br> |
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<br>Dismantling a toxic strategy piece by piece is one of the most rewarding feelings in competitive gaming.<br> |
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If you have any sort of concerns pertaining to where and the best ways to make use of [tower rush](https://app.gitpasha.com/lizaculler5554), you can contact us at our own web page. |
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