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When players obsess over their accounts, they usually focus entirely on upgrading their shiny offensive cards like the P.E.K. If you cherished this post and you would like to acquire a lot more facts regarding [tower rush](https://video.thebrilliantculture.com/@deecarpentier?page=about) kindly check out the web page. K.A or the Hog Rider.
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Entering a match with a King Tower that is one level lower than your opponent puts you at a massive, permanent mathematical disadvantage before a single card is even played.
+Hitpoints and Damage Breakpoints
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However, if your Princess tower is only level 10, it will deal slightly less damage per shot, requiring FOUR shots to kill that same level 11 Goblin.
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This invisible tax applies to every single swarm unit the opponent plays; your towers simply cannot clear them fast enough to prevent damage.
+If you are underleveled, you MUST play perfectly.Spend your excess gold on leveling level 1 cards to level 6.The King Tower damage also increases.
+The Psychological Advantage
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Beyond the raw mathematics, entering a match with a higher King level provides a massive psychological advantage.
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You know that your towers can absorb a few extra hits from a stray Miner or a predictive Fireball without crumbling.
+XP Generation MethodIs it worth it?Upgrading Cards from Lv 1 to Lv 5Extremely High; costs almost no gold and provides a solid chunk of base XPDonating Rare Cards to ClanmatesMaximum Efficiency; provides you with both Gold AND massive Account XP simultaneously
+Prioritizing the Foundation
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Never view your King level as a secondary, passive stat that just happens organically.
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Base health is the ultimate safety net.
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