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<br>When players obsess over their accounts, they usually focus entirely on upgrading their shiny offensive cards like the P.E.K. If you cherished this post and you would like to acquire a lot more facts regarding [tower rush](https://video.thebrilliantculture.com/@deecarpentier?page=about) kindly check out the web page. K.A or the Hog Rider.<br> |
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<br>Entering a match with a King Tower that is one level lower than your opponent puts you at a massive, permanent mathematical disadvantage before a single card is even played.<br> |
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Hitpoints and Damage Breakpoints |
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<br>However, if your Princess tower is only level 10, it will deal slightly less damage per shot, requiring FOUR shots to kill that same level 11 Goblin.<br> |
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<br>This invisible tax applies to every single swarm unit the opponent plays; your towers simply cannot clear them fast enough to prevent damage.<br> |
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If you are underleveled, you MUST play perfectly.Spend your excess gold on leveling level 1 cards to level 6.The King Tower damage also increases. |
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The Psychological Advantage |
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<br>Beyond the raw mathematics, entering a match with a higher King level provides a massive psychological advantage.<br> |
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<br>You know that your towers can absorb a few extra hits from a stray Miner or a predictive Fireball without crumbling.<br> |
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XP Generation MethodIs it worth it?Upgrading Cards from Lv 1 to Lv 5Extremely High; costs almost no gold and provides a solid chunk of base XPDonating Rare Cards to ClanmatesMaximum Efficiency; provides you with both Gold AND massive Account XP simultaneously |
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Prioritizing the Foundation |
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<br>Never view your King level as a secondary, passive stat that just happens organically.<br> |
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<br>Base health is the ultimate safety net.<br> |
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