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<br>Fireballs, Rockets, Logs, and Arrows are simply different flavors of destruction.<br> |
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<br>In the hands of a novice, it is a confusing, low-damage waste of 3 elixir that often accidentally pulls enemy troops closer to their own tower.<br> |
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Waking the King |
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<br>The single most important use of the Tornado—and the primary reason it is included in competitive decks—is the 'King Tower Activation'.<br> |
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<br>Having the King's massive cannon firing alongside your Princess towers provides an overwhelming defensive advantage, completely ruining the opponent's ability to deal chip damage for the next three minutes.<br> |
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Tornado completely hard-counters the Miner.A 3-elixir Tornado pull is often a massive positive trade.Once the King is active, you can pull enemy units to the absolute center of the map, allowing all THREE of your towers to shoot them simultaneously. |
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Maximizing Area of Effect |
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<br>The most famous combination in the game's history is the 'Exenado'—pairing the Executioner with the Tornado.<br> |
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<br>You drop your Executioner, and the exact second he throws his massive axe, you cast Tornado in the center of their push.<br> |
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Tornado SynergyThe InteractionThe TargetExecutioner / BowlerDrags all units into a perfect straight line to maximize the linear splash damage of the projectileMassive Beatdown pushes (Golem + Support troops)Ice WizardGroups units together so the Ice Wizard's splash attack slows the movement and attack speed of the entire enemy armyBridge Spam or fast swarm attacks |
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Mastering the Geometry |
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<br>A bad Tornado will actively lose you the game by pulling a massive P.E.K. If you liked this article and you would like to acquire a lot more data relating to [tower rush](https://kobkay.com/read-blog/19262_how-to-effectively-use-meat-shields-in-tower-rush.html) kindly pay a visit to our own web site. K.A directly onto your vulnerable tower.<br> |
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<br>Control the board, control the movement, control the game.<br> |
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