diff --git a/How-to-Recover-from-a-Bad-Start-in-a-Tower-Rush-Match.md b/How-to-Recover-from-a-Bad-Start-in-a-Tower-Rush-Match.md
new file mode 100644
index 0000000..b111ba1
--- /dev/null
+++ b/How-to-Recover-from-a-Bad-Start-in-a-Tower-Rush-Match.md
@@ -0,0 +1,15 @@
+
Perhaps you made a predictive play that failed spectacularly, or the opponent rushed you with a perfectly countered starting hand.
+
However, the beauty of the arena battler genre is that massive comebacks are always mathematically possible.
+Regaining Control
+
Do not attempt to immediately rush the opponent's tower to get revenge for your lost health; this is a fatal error.
+
Instead, switch to a hyper-defensive mindset, focusing entirely on making positive elixir trades on your side of the map.
+Use cheap cycle cards to fix your rotation.Force them to split their attention.Fight to the bitter end.
+Patience Pays Off
+
The perfect time to strike is the exact moment you finish defending a massive push using very little elixir.
+
Drop your primary win condition directly in front of those surviving troops to create an instant, terrifying threat.
+Mental StateResultDefeatistGuaranteed loss, often results in spamming angry emotes and closing the appResilientHigh chance of at least forcing a draw
+Exploiting Arrogance
+
This overconfidence is your greatest weapon; bait them into a trap and punish their hubris mercilessly.
+
A comeback victory is infinitely more satisfying than a standard, easy win.
+
+If you liked this article and you also would like to get more info about [tower rush](https://slowdating.ca/@cathleenstanfi) please visit our own page.
\ No newline at end of file