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<br>In the higher echelons of competitive play, matches are rarely decided by raw card levels or simple deck synergy.<br> |
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<br>Kiting refers to deploying a unit specifically to draw the attention (aggro) of enemy troops and lead them away from your towers.<br> |
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The Most Important Placement |
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<br>The most fundamental kiting maneuver is the center pull, designed to drag units from the outer lanes into the middle of the map.<br> |
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<br>If you place it too late, the enemy will lock onto your tower, and the pull will fail entirely.<br> |
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Muscle memory is required.Use cheap buildings like cannons for tanks.Use cheap troops like skeletons for single-target attackers. |
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Advanced AI Manipulation |
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<br>Once you master the center pull, you can move on to the incredibly complex lane swap maneuver.<br> |
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<br>However, it requires pixel-perfect placement; one tile off, and the enemy will simply turn around and destroy your tower.<br> |
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Kiting TechniqueHow to Do ItTroop SplittingPlace multiple units exactly in the center so half walk left and half walk rightTrappingThe units must spawn in a perfect circle around the threat to trap it |
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Frustrating the Opponent |
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<br>It often causes players to tilt, play recklessly, and abandon their strategy entirely.<br> |
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<br>Master the kite, and you will master the game.<br> |
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For more on [tower rush](https://git.olivierboeren.nl/arnetterothste/tower-rush2015/wiki/How-to-Deal-with-Toxic-Players-in-Tower-Rush) visit our own page. |
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