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In the higher echelons of competitive play, matches are rarely decided by raw card levels or simple deck synergy.
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Kiting refers to deploying a unit specifically to draw the attention (aggro) of enemy troops and lead them away from your towers.
+The Most Important Placement
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The most fundamental kiting maneuver is the center pull, designed to drag units from the outer lanes into the middle of the map.
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If you place it too late, the enemy will lock onto your tower, and the pull will fail entirely.
+Muscle memory is required.Use cheap buildings like cannons for tanks.Use cheap troops like skeletons for single-target attackers.
+Advanced AI Manipulation
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Once you master the center pull, you can move on to the incredibly complex lane swap maneuver.
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However, it requires pixel-perfect placement; one tile off, and the enemy will simply turn around and destroy your tower.
+Kiting TechniqueHow to Do ItTroop SplittingPlace multiple units exactly in the center so half walk left and half walk rightTrappingThe units must spawn in a perfect circle around the threat to trap it
+Frustrating the Opponent
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It often causes players to tilt, play recklessly, and abandon their strategy entirely.
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Master the kite, and you will master the game.
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+For more on [tower rush](https://git.olivierboeren.nl/arnetterothste/tower-rush2015/wiki/How-to-Deal-with-Toxic-Players-in-Tower-Rush) visit our own page.
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