parent
68e2c11e6f
commit
45ab499dd7
@ -0,0 +1,16 @@ |
||||
<br>Your structural layout is the very first line of defense against incoming raids and competitive multiplayer strikes.<br> |
||||
<br>Conversely, a brilliantly engineered maze can confuse enemy AI, run down the clock, and secure you a massive defensive victory.<br> |
||||
<br>Prepare to redesign your stronghold from the ground up for maximum defensive efficiency and intimidation.<br> |
||||
Guiding the Enemy |
||||
<br>Instead of spreading your damage evenly, funneling forces the entire enemy army into a concentrated kill zone.<br> |
||||
<br>To create a successful funnel, place non-defensive buildings (like resource collectors) on the outside to distract early deployers.<br> |
||||
Make breaking in as hard as possible.Don't line everything up perfectly.Always review replays of failed defenses. |
||||
Building Cellular Defenses |
||||
<br>A fatal mistake is enclosing your entire base inside one massive, single ring of walls.<br> |
||||
<br>The core compartment should always house your main objective, guarded by your absolutely strongest, highest-level defenses.<br> |
||||
Base Design TypeMain ObjectiveAnti-Star LayoutSacrifice resources to maintain rankResource ProtectorPut the headquarters outside to get a cheap shield |
||||
Evolving Your Base |
||||
<br>A base layout that was impenetrable last month might be completely useless against the newest flying hero.<br> |
||||
<br>Join community forums and watch top-tier clan wars to see what base designs the professionals are currently utilizing.<br> |
||||
|
||||
If you have any queries relating to exactly where and how to use [tower rush](https://git.teygaming.com/alyciasverjens), you can call us at the web page. |
||||
Loading…
Reference in new issue