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<br>Fireballs, Rockets, Logs, and Arrows are simply different flavors of destruction.<br> |
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<br>In the hands of a novice, it is a confusing, low-damage waste of 3 elixir that often accidentally pulls enemy troops closer to their own tower.<br> |
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The Ultimate Defensive Mechanic: King Tower Activation |
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<br>The single most important use of the Tornado—and the primary reason it is included in competitive decks—is the 'King Tower Activation'.<br> |
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<br>The unit will hit the King once, waking him up for the rest of the entire match.<br> |
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Tornado completely hard-counters the Miner.You spent 3 elixir to completely nullify their 4-elixir Hog Rider AND gained a permanent defensive buff.Once the King is active, you can pull enemy units to the absolute center of the map, allowing all THREE of your towers to shoot them simultaneously. |
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The 'Nado' Combo |
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<br>Beyond the King activation, the Tornado's secondary function is physically grouping enemy units together into a tight, dense clump.<br> |
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<br>The Tornado instantly drags all 15 elixir worth of enemy troops onto a single tile, and the Executioner's axe shreds every single one of them simultaneously, resulting in a game-winning positive trade.<br> |
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The Splash UnitThe InteractionBest Used AgainstExecutioner / BowlerDrags all units into a perfect straight line to maximize the linear splash damage of the projectileMassive Beatdown pushes (Golem + Support troops)Ice WizardGroups units together so the Ice Wizard's splash attack slows the movement and attack speed of the entire enemy armyBridge Spam or fast swarm attacks |
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The Highest Skill Cap |
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<br>A perfect Tornado will completely break the opponent's will to play.<br> |
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<br>Learn to manipulate the physical geometry of the arena to your advantage.<br> |
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