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<br>A perfectly constructed Spawner deck abandons the traditional concept of 'pushes' and instead relies on creating a relentless, automated engine of infinite pressure.<br> |
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<br>If you enjoy slowly suffocating your opponents and watching them panic as the map fills with your troops, this guide is for you.<br> |
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The Foundation of the City |
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<br>The Goblin Hut is the absolute core of the strategy; it provides constant, annoying chip damage against the enemy tower while acting as a sturdy distraction for ground tanks.<br> |
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<br>You must stagger your building placements perfectly; never place two huts touching each other, or a single enemy Poison spell will destroy your entire engine.<br> |
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Never play your Barbarian Hut as the first card of the match.Protect your buildings at all costs.Stagger the spawn timers. |
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The Support Cards |
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<br>Cards like the Flying Machine or Dart Goblin are perfect because they can sit safely behind your wall of huts and snipe enemy attackers from a distance.<br> |
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<br>You also need a heavy spell of your own (usually Poison or Fireball) to destroy the opponent's defensive units that get stuck trying to clear your massive swarms.<br> |
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Support CardWhy It FitsFlying MachineSits safely behind the river, immune to ground units, forcing the opponent to use spells on it instead of the hutsMother WitchTurns enemy defensive swarms into your own offensive hogs, creating pure, unmanageable chaos on the board |
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The Slow Crush |
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<br>Playing a Spawner deck is not about making massive, flashy plays; it is about slow, methodical strangulation.<br> |
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<br>The siege never ends.<br> |
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In case you have any kind of questions with regards to exactly where and the way to employ [tower rush](https://lab.dutt.ch/jayfxn70970937/2918081/wiki/Top-10-Strategies-for-Beginners-in-Tower-Rush), you'll be able to e-mail us on our page. |
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