commit
9895eb3b05
@ -0,0 +1,15 @@ |
||||
<br>The core formula of the lane-pushing arena battler has remained largely unchanged for nearly a decade.<br> |
||||
<br>If the genre is to survive another decade of dominance, developers must be willing to take significant creative risks.<br> |
||||
Dynamic Weather and Interactive Terrain |
||||
<br>Imagine a game where a sudden rainstorm slows down all ground movement, or lightning strikes randomly damage high-hitpoint units.<br> |
||||
<br>Furthermore, interactive terrain could completely change how players approach defense and map control.<br> |
||||
It rewards spatial awareness.Players need warning before a blizzard hits so they can prepare.It raises the skill ceiling massively. |
||||
True Team Strategy |
||||
<br>The community desperately wants a fully fleshed-out, highly competitive cooperative mode with its own dedicated ranked ladder.<br> |
||||
<br>Deepening the cooperative elements would elevate the genre from a solitary experience into a true team-based tactical sport.<br> |
||||
UI ImprovementWhy It's NeededCustom Bracket BuildersCurrently, players must use third-party websites to organize clan tournaments; integrating it saves massive amounts of timeHeat MapsPlayers want to see exactly where they took the most damage and which card provided the most value to improve their skills |
||||
Pushing the Boundaries |
||||
<br>We want deeper strategy, richer environments, and true cooperative warfare.<br> |
||||
<br>Prepare your decks, because the future of the rush is going to be spectacular.<br> |
||||
|
||||
If you have any sort of concerns pertaining to where and ways to use [tower rush](https://git.hydsoft.id/fgierna3482633), you can call us at our web site. |
||||
Loading…
Reference in new issue